《xl上司带翻译》
类型:动作 科幻 喜剧 地区:加拿大 年份:2007
主演:贝基 田村淳
导演:吉阳
更新:2025-12-14 17:47:39
简介:[2024.07.021□□□3□06]O□enGLExt□nsion□:GL_OES_dept□24,GL_□□GLE_stencil_text□ring,GL_EXT□dept□_clamp,GL_□V_shad□r_nop□□sp□ctiv□_i□terpolation,GL□CHROMI□M_lose_con□ext,GL_ANGLE□prog□am_c□c□□_contro□,□L_ANGLE_i□□ta□ced_a□rays,GL_□X□_disjoint_t□mer_□uer□,□L_E□T_textur□_t□□e_2_□□_10□□0□RE□,GL_CH□□MIUM_cop□_co□pre□sed_texture,GL_OES_draw□elements_base□v□rtex,GL_EXT□bl□nd_m□nmax,GL_EX□_texture□co□p□□ss□o□_dxt1□GL_NV_EGL_str□am_□on□ume□_exte□nal,G□_OES_EGL_image_□xternal,GL_O□S_comp□essed_EA□_RG1□□unsign□□_□ext□□□,GL_OVR□□ultiview□G□_OES_vertex□array_object,□□_EXT_□nst□n□ed_arrays,□L_□ES□texture_floa□,GL_EXT_bas□_i□st□n□□,GL_OES_rg□8_rgba8,GL_OVR_multiview2,GL_CH□OM□UM_bi□d_generates_resource,GL_ANG□E□render□bil□ty_valida□□on,GL_OE□_texture_sten□il8□GL_ANGLE_copy_texture_3d,GL_EXT_conserv□tive_□ep□h,GL_O□S_compressed_EAC_R11_unsign□d□textur□,G□_OES□compressed_ETC2_□□nchthroughA_□RGB□_alpha_texture,GL_ANGLE_memor□_siz□,GL_OES_compresse□_E□□_□11_si□ned_tex□ure,GL□ANGLE_□obust□c□i□nt_memory,GL_AMD_perf□rmance_□onitor,GL_OES□compress□d_EAC_RG1□_sign□d□texture,GL_WEBGL_video_t□xture,GL_EXT_texture_□ilter_ani□otro□ic,,GL□E□T_□□en□_f□nc_e□tended,GL_ANGLE□get_se□i□lized_c□□text□string,GL_AN□L□_transl□te□_shader_so□□ce,GL_O□S_element_index_ui□t□GL_A□□LE_□extur□_compres□□on_dxt3,GL_ANGLE_multi_d□□w,GL_□NGLE_s□ad□r_pixel_l□□□□_storage,GL□ANG□E_r□qu□st_ex□en□ion,GL_OE□_□GL_image,GL_□NGL□_base_vertex□b□□e_instance,GL_OE□_get_progr□□_binary,GL_ANGL□_□□ip_cull_distance,□L_O□S_d□aw_buffers_indexe□,□L_EXT_polygon_offse□□clamp,GL_APPL□□clip_distance,GL_ANGLE□texture_compr□□sion_dxt5,GL_□ES_surfac□less_contex□,GL_NV□pixel_buffe□_object,GL_□ES□EGL□image□□□ternal□essl3,GL_EXT_c□lor_buffer□float,GL_NV_fram□bu□fe□_b□□t,□L_EXT_rend□□_s□orm,GL_EXT_tex□□re□compression□bptc,GL_E□□_□exture_com□□essio□_r□tc,GL_EX□_read_□orm□t_□g□a,GL_CH□OMIUM_bin□_□□iform_location,G□_EXT_□r□w_buffers_indexed,G□_EXT_m□□□buf□er□range,G□□OES□tex□ure_b□rd□r_clamp,GL_OES_dept□□2,GL_AN□LE_shader_pixel□l□cal_□□□rage_cohere□t,GL_EXT_textu□□_□ormat_BGRA8888,GL_EXT_□obustness,GL_□ES_standard_derivatives,GL_ANGLE_g□t_tex_level_para□ete□,GL_EXT_te□tur□_sto□ag□,GL_OES_t□x□ure_npo□□□L_ANGLE_fr□mebuff□□_m□lti□□mple,GL_EXT_unpack_subim□ge,□□_□NGLE_□rovo□ing_ve□tex,G□_CHROMIUM□co□y_tex□ure,□L_EXT_texture_rg□GL_OES_compr□ssed_ETC2_sRGB□□a□pha8_tex□ure□GL□AN□LE_bas□_v□rtex_base_instance_shader_bu□ltin,GL_ANGL□_los□y_etc□d□cod□,G□_EXT□texture_co□press□on_s3tc_□rgb,GL_OES_fbo□render_□ipmap,□L_E□T□d□scard_frame□uf□□r,GL_OES_ma□□uffe□,GL_OES_t□xt□re_half_float_l□near,GL_EXT_c□ip_control,GL_EX□_t□xtur□_border_clamp,□L_OES_sha□er_m□l□isample_□nterp□latio□,G□□EXT_shader_texture_lod,□L_EXT_texture_□irror_□lamp□□□_edg□,G□_OES_packe□_dep□h_stencil□GL_□NGLE_texture_multisa□ple,G□_EXT_co□o□_□uffer_half_fl□at,GL_OES_compres□ed_ETC2_punchthroughA□RGBA8_te□ture□GL_OES_texture□hal□_float,G□_EXT_debug_l□b□l,GL_ANGLE_pac□_□everse_□ow_order,GL_E□T_dra□_buffers□GL_N□_pack_subim□ge,□L_OES_□□mpress□□_ETC2_R□B□8_te□ture,□L_EXT_□GL□image_extern□□_wrap_m□□es,GL_OE□_texture_□loat_linear□GL_EXT_draw_elem□nts_b□□e_□erte□,□L_EXT_sRGB,□L_□HROMIUM_syn□_query□GL_E□□_m□lti_dra□_i□direct,GL_KHR_pa□al□□l_sh□der_compile□GL_A□GLE_fra□ebu□□er_blit,GL_□XT_floa□_blend□GL_EXT_multisam□l□d_re□de□_to_texture,GL_EXT_□ext□re_□□rm16,□L_ANGLE_client_arrays□GL_NV□fe□□e,G□_ANGL□_tex□u□e□usage,GL□EX□_cli□□cull_di□ta□ce,GL_EXT_□rag_□ept□,GL_A□GLE□mult□view_multisamp□e,G□_OE□_compr□ssed□E□C2_RG□8_textu□e,GL_AN□□E_depth_texture□GL_AN□LE_pol□gon_mode,GL□EX□_□ccl□sio□_qu□□y_boolean,GL_EXT_debug_marker□GL_OES_□ompr□s□ed_ETC2_sRGB8_texture,□L_□ES_sample_□ariables,GL_KHR_debug[□02□.07.0□1□:03:06]□□□n□LExtens□ons:G□□OES_depth24,GL_A□GLE□st□□cil_□exturing,GL□EXT_dep□h_clamp,GL_NV_shader_noperspective_interpolat□□n□G□□CH□OMIUM_lose_conte□t,G□_ANGLE_pro□ram□cache_contr□l,GL_ANGLE□instan□ed_arrays,G□□EXT_disjo□n□_t□□er_query,GL_EXT_□extu□e_type_2_1□_10_10□REV,□L□C□RO□IUM□copy_compr□□sed_texture,GL_OES_draw_element□_base_□ertex,GL_EXT□blend_□inmax,GL_EXT_textur□_compressi□n□dx□1,GL_NV_E□L_stre□m_co□sumer_external,GL_OES_EGL_image□e□ter□al,G□_OES_compressed_EAC_RG11_unsigned_textu□□,G□_OVR_multi□ie□,GL_O□S_vertex_array_object,GL_EXT_instanced□a□ray□,GL_□ES□tex□ure_□l□at,□□_EXT_ba□e_□ns□ance,GL_OES_rgb8_r□□a□,G□_O□R_□u□tiview2,GL_CHROMIUM_bind□generate□_resource,GL_AN□LE_renderab□li□y_□alidati□n,G□_OE□_texture_sten□il8,G□_AN□□E□copy_text□□e_3□,GL_EXT_conser□a□ive_□epth□GL_OES_co□pres□ed_EAC_R□1_un□igned_texture,GL_OES_compressed□ETC□_p□nchth□□ug□□_sRGB8□alph□_texture,□L_ANGL□_memory_s□ze□GL_OES□compre□sed_E□C_R□□_s□gned_textur□□GL_ANGLE_robus□_□lient_□emory□GL□AMD□perfo□ma□ce_monitor,□L□O□S_□o□press□□□EAC_R□11_signed_texture,GL_□□BGL□□ideo_t□x□u□e,G□□EXT_texture_filter_a□isotropic,,GL_EXT_blend_□□nc_extended,GL_ANGLE_get_serialized_context□st□ing,GL_ANGLE_tra□sla□ed_sha□e□_source,GL_OES□elem□nt_index_uint,GL_A□GL□_□ex□ure_co□pression_dxt3,GL□ANG□E_multi_draw,GL_□NGLE□shader_pixel_l□cal_stora□e,GL_ANGLE_□e□uest_e□tens□on,GL_OES_EGL_image,GL_AN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